GROUND UNBOUND
A downloadable game for Windows
GROUND-UNBOUND
Is a procedurally generated high-intensity movement shooter with a retro wave art style. It features roguelike mechanics with a number of skills, guns and abilitys to play with, including a good variety of enemy types.
It was made by me, solo, in the 7 day BigFry game jam, in Unreal Engine 4.
Application of theme: in many early access games, developers are simply too lazy to put a wall on the edge of the map, in my game, falling off is the key to progress.
I made use of the following assets during production:
- AI Behavior Toolkit
- WinSound Concrete Footsteps
- https://sketchfab.com/TastyTony
- Mixamo
- Stylized Niagara
- shorturl.at/zCPY6 (Music for Speeding - A Cyberpunk Darksynth MIX)
- Ultimate SFX Bundle
Thanks for putting this event together, i had lots of fun!
Tutorial:
Welcome to GROUND UNBOUND!
Here's a general gist of how the game works to get you started
The general mechanic and theme usage is that falling off the map progresses you
The game is a roguelike so don't die, its permadeath, make sure you don't fall off the map till you're ready for the next stage
Red beams in the sky represent an enemy spawner, destroying this grants you 500$ enemies will spawn around them frequently
A red chest is a weapon chest, they grant weapons for money, you can preview what weapon you will receive
A blue chest is an ability chest, abilities are activated with q and have a cool down shown on the bottom
The green beam in the sky is the skills chest, it allows you to level up your different attributes, such as health, speed, damage, and jump height
It's very important to level skills up before continuing, everything gets harder very quickly
Download
Install instructions
Unzip, and launch BigfryGameJam.exe
Comments
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Phenomenal game for being made in only 1 week!